PLAYHOUSE The Architecture of Daniel Evan White

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PLAY HOUSE The Architecture of Daniel Evan White, works in a way that explores ideas of scale, play and geometry. A set of icons for 36 houses was developed and deployed at various scales around the exhibition in the form of buttons, fridge magnets, a pixel portrait, and various markers for models and pages within the catalogue.

Exhibition design: Martin Lewis, Greg Johnson.
Design of 36 Icons, 12’ Pixel Portrait: Daniel Irvine, Martin Lewis, Annie Liang
Wooden toy models: Rafaela  Kirloss & Annie Liang
Catalogue design: Cristina Craiu, Daniel Irvine, Martin Lewis, Annie Liang

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